Introduction to Mobile Graphics
workshop package
Our 2020 edition of Introduction to Mobile Graphics explains mobile graphics technologies and their architectures, the PowerVR framework for development, texturing, transformations and example shader code including lighting models. There is also an introduction to Vulkan. A range of hardware platforms are supported: the Simulator, Acer Chromebook, and the Beagle Bone Black.
We have forums for each family of teaching materials, and for the IUP. You will find many useful threads already there, in English and Chinese. All support questions and related data should go here first, so that your question; and the answer, are visible to all IUP members.