[Sticky] Introduction to Mobile Graphics In-Person Workshop: April 21st 2022, followed by online video recordings
Date: Thursday 21 April 2022
Time: 9:30 am to 5:30 PM (BST)
Trainer: Darren McKie, University of Hull
The Imagination University Programme is pleased to announce that on 21st April, Darren McKie (University of Hull) will be running an in-person workshop about Mobile Graphics. Darren is an experienced lecturer in graphics and games programming and is the author of Imagination’s course “Introduction to Mobile Graphics, 2020 Edition” [Training and Teaching Resources - Imagination University Programme (imgtec.com)].
To join us, please register here to secure your place. These are on a first-come, first-served basis. The room is large and comfortable, allowing good ventilation and suitable spacing for all attendees.
Teachers in Computer Science, Computer Engineering, Software Engineering and Electronic Engineering. Lab Managers may also find it useful, as will post-grad Students who may become Teaching Assistants.
The First Class Lounge, The Parcel Yard, Kings Cross Station, London, UK, N1C 4AH
- Probably the most accessible place in the UK! Within easy travel from UK, Ireland, France, Belgium & the Netherlands
- Please see the travel guidance here: https://university.imgtec.com/the-parcel-yard/
This workshop is free of charge.
Refreshment breaks will be provided on arrival, mid-morning and mid-afternoon. For lunch, the Kings Cross concourse provides you with a wealth of options.
After the workshop, there will be informal drinks at the Parcel Yard to further chat with our team.
What you will learn
This one-day workshop is a short version of the semester-long “Introduction to Mobile Graphics” course, which is aimed at lecturers with little knowledge of the subject. The workshop will consist of sample lectures and practical work from the course to encourage and show how attendees could bring the course into their own curricula.
- How to use our course to introduce the key concepts around Mobile Graphics and gain familiarity with using industry-standard development tools.
- Find out the most cost-effective and readily accessible software and hardware platforms for teaching mobile graphics.
09:30 – 10:00 – Introduction of the teaching materials and workshop
10:00 – 11:30 – [Lectures] Introduce and compare different graphics technologies, we will also introduce the PowerVR framework and provide examples of its ease of use in teaching.
11:30 -12:30 – [Lab] Running a simple triangle graphics program with PowerVR
12:30 – 12:45 – Introduction to the Imagination University Programme
12:45 – 13:45 – Lunch Break
13:45 – 15:45 – [Lecture] Introduction to the mobile graphics architectures, mobile graphics SDKs and forums
15:45 – 17:00 – [Lab] Using some of the utility features of PowerVR
17:00 – 17:15 – Demo of the BeagleBoard
17:15 – 17:30 – Wrap-Up and Q&A